Realtime Speech Synthesis for Games


I was browsing around Develop and saw an interview with the CEO of Phoenetic Arts. While not holy-grail worthy yet, I can definitely see the productivity boost that their tech will allow. They can basically generate a statistical model of a human voice based on about a 3-hour sample of dialog. From there, it can essentially do text-to-speech of that sounds decent or very high-quality joining between pre-existing audio waveforms. In any event, I’m looking forward to seeing this at GDC this year.

Develop Interview: PA Studio

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~ by shaunkime on February 3, 2010.

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