2009 Retrospective on AI in Games is a great resource for AI developers and they’ve recently posted a retrospective on 2009 that is definitely worth a read.

A couple of highlights from the list:

  • Death of AI Game Programming Gems. I hadn’t heard this yet. Quite sad, since this is one of the series I routinely pick up when walking the GDC show floor each year.
  • Recast and Detour libraries. I haven’t had a chance to look at them yet, but there is a lot of work in making a rock-solid navmesh system.
  • Thriving Indie AI game scene. AI War: Fleet Command looks interesting. Has anyone reading this blog played it yet?


~ by shaunkime on January 29, 2010.

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