More On OnLive


Yesterday I posted an article on the inner workings of Natal. An article has now surfaced wherein someone “in-the-know” discusses the new algorithm that OnLive is using for video compression.

In Theory This is How OnLive Works

In short, the article claims that they’re using a modified h264 codec that breaks the screen into 16 independent slices. Since each slice is completely independently, they can be streamed to the end-user independently. The claim is that this adds noticable artifacts made worse by running games on their highest visual quality settings. I guess time will tell.

Even if it doesn’t provide a full alternative to consoles, I think the OnLive and Gakai concepts have merit and will end up making money. We’ll just see how long it takes to get there.

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~ by shaunkime on January 12, 2010.

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