Shaun Kime's Blog

 
 

Archive for January, 2010

AIGameDev.com 2009 Retrospective on AI in Games

• January 29, 2010 • Leave a Comment

Posted in Game Development
Tags: AI


Augmented Reality

• January 29, 2010 • Leave a Comment

Posted in Game Development
Tags: Augmented Reality, Digital Urban, GameSetWatch


More Customer Videos: Gotterdammerung – Early demo version

• January 29, 2010 • Leave a Comment

Posted in Game Development


Procedural city destruction

• January 28, 2010 • Leave a Comment

Posted in Game Development
Tags: City Generation, CityEngine, CityScape, Kotaku, middleware, Procedural, Structure


Modern Warfare 2

• January 28, 2010 • Leave a Comment

Posted in Game Development
Tags: Modern Warfare 2


Sultans of Scratch Postmortem

• January 27, 2010 • 1 Comment

Posted in Game Development
Tags: Gamebryo Licensee, Sultans of Scratch


Worst wake-up call… EVER

• January 19, 2010 • Leave a Comment

Posted in Personal
Tags: hotel hijinks


Analysis of an IPhone App’s Sales

• January 15, 2010 • 2 Comments

Posted in Game Development
Tags: Apple, AppStore, Flower Garden, iPhone, Noel Lopis


Infographics Galore – Apple AppStore, Games

• January 15, 2010 • Leave a Comment

Posted in Generic Software Development
Tags: Apple, AppStore, Infographics, video games


Google’s Book Scanning Technology

• January 14, 2010 • Leave a Comment

Posted in Generic Software Development
Tags: Book Scanning, Google, Image Processing


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