The Four Obsessions of an Extraordinary Executive Review

•February 9, 2010 • Leave a Comment

Over the weekend I read a book suggested to me by our CEO, The Four Obsessions of an Extraordinary Executive. The book takes the form of a parable about one company that has managed to create a successful corporate culture and another, similar company that has not had as much success forming that culture and seeks to emulate the other company. The successful CEO works relatively normal hours, but obsessively manages the following for items on his post-it note:

  1. Build and Maintain a Cohesive Leadership Team
  2. Create Organizational Clarity
  3. Overcommunicate Organizational Clarity
  4. Reinforcing Clarity through Human Systems

In essence, the author advocates that culture fit is the #1 item for a successful hire. Intelligence is nice, but the fit must come first. I’ve had little personal experience with bad hires before, but anecdotes from people I respect definitely bear this out. Bad hires tend to channel the organization’s precious energy away from the task at hand and into frustration.

The author also argues that an executive team should be like a family, capable of getting into the thick of the argument, but also being able to back away for the good of the organization. Make a decision and stick to it. Then communicate it clearly and concisely to the rest of the organization. Then do it again. And again. And again. Do it until people roll their eyes. Only then will it fully sink in. I’m not sure that I agree with the extent of the overcommunication, but clarity is incredibly important. Part of that clarity means going after the right customer and only that customer. This is nice when you have a surplus of customers, but I can see a lot of companies that don’t have that luxury in this economy. It’s when times get tough that the corporate culture gets tested, not in good times.

Sky Siege: iPhone Augmented Reality Game

•February 9, 2010 • Leave a Comment

Just saw this over at Gizmodo. The game is using the accelerometer and compass for the iPhone to “aim” your rocket launcher at helicopters and other virtual opponents. Its pretty gimmicky, but makes for a cool tech demo.

More can also be seen on their website.

This American Life iPhone App

•February 3, 2010 • Leave a Comment

Longtime followers of this blog know my love for the This American Life radio program on NPR. One annoying item is that you have to buy episodes to listen on your iPod when you can stream them on your PC. This is a problem no more. I can’t wait until my next long car ride to New Jersey!

This American Life iPhone app gives fans unlimited content

Realtime Speech Synthesis for Games

•February 3, 2010 • Leave a Comment

I was browsing around Develop and saw an interview with the CEO of Phoenetic Arts. While not holy-grail worthy yet, I can definitely see the productivity boost that their tech will allow. They can basically generate a statistical model of a human voice based on about a 3-hour sample of dialog. From there, it can essentially do text-to-speech of that sounds decent or very high-quality joining between pre-existing audio waveforms. In any event, I’m looking forward to seeing this at GDC this year.

Develop Interview: PA Studio

Augmented Reality: See through walls

•February 3, 2010 • Leave a Comment

A cool new prototype of augmented reality from Carnegie Mellon. Using a secondary camera to augment input video and “see through” obscurances.

New Scientist article

A young entrepreneur’s quest to make money with iPhone apps

•February 2, 2010 • Leave a Comment

A 6 minute tale of an entrepreneurial young man developing iPhone apps pointed out to my by my friend Rob Taylor. It is quite a hoot.

What the Dog Saw Review

•February 1, 2010 • Leave a Comment

I recently finished up Malcolm Gladwell’s latest book, “What the Dog Saw.” The book is a collection of articles from the New Yorker, collected from the past decade. I have to say that I loved the book. Where Blink, Outliers,and the Tipping Point were all organized around a central thesis, I found that the breadth of articles collected here were more interesting. Some interesting tidbits from the book:

“The Pitchman” is a profile of the great Ron Popeil of Ronco (Showtime Rotisserie) fame. I happen to have the Showtime Rotisserie and I have enjoyed cooking all manner of foods on it. The device seems so simple and straightforward, I never really stopped to think about the design problems that Ron had to solve. Who knew it had the most powerful electric motor in its class? The article touches on the fact that he was from a family of pitchmen and how Ron learned the ropes of the business.

“What the Dog Saw” is another profile on Cesar Millan of Dog Whisperer fame. When you watch the show, you realize that its more psychotherapy for the dog owners than the dogs themselves. It turns out that Cesar hit on this in marriage counseling for his wife (or at least that’s how the story goes).

There’s another great article about why using birth control and keeping the 12x a year period may not be such a great idea. Turns out that 12x periods a year is a pretty recent thing in human sociodynamics. I am a sucker for stories like this that turn conventional wisdom on its head with new data.

“The Talent Myth” weaves together Enron and why letting smart people run unchecked may not be such a smart thing after all. Apparently poaching from departments was incredibly common with little or no upper level oversight from executives. They hired MBA’s like candy. They saw the individual as the star, yet it is the organizational system itself that defines how successful the overall company will be.

“Connecting the Dots” outlines why intelligence agencies have such a hard problem and why they get such a bum rap with the general population. The general population wants a narrative, a prediction, of what is going to happen and agencies react to that prediction. Given the complexity of the problem, this just isn’t realistic. This isn’t 1:1 warfare. A terrorist has simply to pick a target, plan it to perfection, and execute. An intelligence agency has to analyze and collate billions of little factoids, connect the dots, and react. This is a tremendously difficult data-mining problem.

“The Ketchup Condundrum” discusses why there are so many versions of condiments like mustard and yet only Heinz has dominated the ketchup space for decades. It is an interesting read, although it may be a bit dated as I’ve seen many different variations on ketchup at my local grocery store.

In any event, I hope that some of these little items encourage you to pick up the book. It is though-provoking and extremely well written.

AIGameDev.com 2009 Retrospective on AI in Games

•January 29, 2010 • Leave a Comment

AIGameDev.com is a great resource for AI developers and they’ve recently posted a retrospective on 2009 that is definitely worth a read.

A couple of highlights from the list:

  • Death of AI Game Programming Gems. I hadn’t heard this yet. Quite sad, since this is one of the series I routinely pick up when walking the GDC show floor each year.
  • Recast and Detour libraries. I haven’t had a chance to look at them yet, but there is a lot of work in making a rock-solid navmesh system.
  • Thriving Indie AI game scene. AI War: Fleet Command looks interesting. Has anyone reading this blog played it yet?

http://aigamedev.com/open/editorial/2009-retrospective

Augmented Reality

•January 29, 2010 • Leave a Comment

I’ve seen a couple of interesting augmented reality-related videos lately.

This first one I found over at GameSetWatch. It shows an augmented reality overlay for depth with a little gamey twist. This looks to be an actual tech demo, but I can’t read Japanese.

This next one is a conceptual piece that I found over at Digital Urban on how augmented reality could eventually overtake our daily routines.

More Customer Videos: Gotterdammerung – Early demo version

•January 29, 2010 • Leave a Comment

Here’s an in-progress video from one of our licensees, Artifex Mundi:

I love that the game is trying to go for a turn-based Master of Magic feel. I loved that game. I also love the use of rag-walls for explosions.